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    PSA - Town map generators usually give you a vastly incorrect idea for the amount of farmland needed to support the town. - Imgurhttps://imgur.com/psa-town-map-generators-usually-give-you-vastly-incorrect-idea-amount-of-farmland-needed-to-support-town-6Nuunuh

    • jdr_theorie
    • jdr_theorie

    Surface agricole minimum pour un village de 211 bâtiments

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    February 24, 2025 at 9:51:06 PM GMT+1

    DMiurgy: How Many Hexes Should My Hexcrawl Have?https://wizzzargh.blogspot.com/2018/01/how-many-hexes-should-my-hexcrawl-have.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Discussion sur la taille nécessaire de la map (hexmap) et bascule au final en point crawl

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    February 24, 2025 at 8:50:43 PM GMT+1

    Let’s Start a Simple Homebrew Campaign: Mapping a Region | The Angry GMhttps://theangrygm.com/simple-campaign-region/

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

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    February 23, 2025 at 9:29:23 PM GMT+1

    Beyond Fomalhaut: [BLOG] Hex-crawls: A Simple Guidehttps://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

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    February 23, 2025 at 9:11:16 PM GMT+1

    Alone in the Labyrinth: I heard a rumour: seeding a sandboxhttps://aloneinthelabyrinth.blogspot.com/2022/06/i-heard-rumour-seeding-sandbox.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Utilisation des rumeur dans une sandbox
    3 point d'intéret et 8 rumeurs par hexagone de 6 mi oO

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    February 22, 2025 at 7:02:28 PM GMT+1

    The Wilderness is a Dungeon: Jaquaysing Your RPG Sandbox - Silverarmhttps://silverarmpress.com/the-wilderness-is-a-dungeon-jaquaysing-your-rpg-sandbox-setting/

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Concervoir une sandbox comme un donjon avec les principe de Jaquay

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    February 22, 2025 at 6:57:02 PM GMT+1

    BASTIONLAND: 34 Good Trapshttps://www.bastionland.com/2018/08/34-good-traps.html

    • jdr
    • wallabaged
    • jdr
    • wallabaged

    Exemple de pièges pour un donjon

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    February 22, 2025 at 10:59:09 AM GMT+1

    Mazirian's Garden: Using Landmarks in Wilderness Travelhttps://maziriansgarden.blogspot.com/2021/08/using-landmarks-in-wilderness-travel.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Règle d'exploration, notion d'épuisement intéressante mais globalement trop complexe / aléatoire

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    February 22, 2025 at 10:45:33 AM GMT+1

    Rise Up Comus: In Search of Better Travel Ruleshttps://riseupcomus.blogspot.com/2021/09/in-search-of-better-travel-rules.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Comment rendre les rencontre plus intéressante et critique des règles d'exploration en général

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    February 22, 2025 at 10:22:06 AM GMT+1

    DIY & dragons: Landmark, Hidden, Secrethttps://diyanddragons.blogspot.com/2019/10/landmark-hidden-secret.html

    • jdr_theorie
    • wallabaged
    • jdr_theorie
    • wallabaged

    Les 3 type d'information en jdr : repère, caché, secrete

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    February 21, 2025 at 8:07:44 PM GMT+1

    All Dead Generations: Classic Vs. Treasure, Part 1https://alldeadgenerations.blogspot.com/2021/11/classic-v-treasure-part-1-treasure.html

    • jdr_theorie
    • jdr_theorie

    Réflexion sur la nature des trésors, leur lien avec l'XP et leur récupération (encombrement)

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    February 21, 2025 at 2:36:26 PM GMT+1

    Ladder Tables - mindstormhttps://www.mindstormpress.com/ladder-tables

    • jdr_theorie
    • wallabaged
    • jdr_theorie
    • wallabaged

    Table de météo originale

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    February 19, 2025 at 9:04:21 PM GMT+1

    Goblin Punch: Have A Nicer Triphttps://goblinpunch.blogspot.com/2015/02/have-nicer-trip.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Gestion des rencontres

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    February 19, 2025 at 8:56:47 PM GMT+1

    Hazard System v0.3 | Necropraxishttps://www.necropraxis.com/2017/11/22/hazard-system-v0-3/

    • jdr_theorie
    • jdr_theorie

    Cité comme référence mais j ene comprend pas le concept :/

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    February 19, 2025 at 7:45:36 PM GMT+1

    Preview: Dolmenwood Campaign Map – Necrotic Gnomehttps://necroticgnome.com/blogs/news/preview-dolmenwood-campaign-map

    • jdr_map
    • jdr_map

    Présentation de la carte de Dolmenwood ❤️

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    February 19, 2025 at 2:11:31 PM GMT+1

    Permanent Cranial Damage: hexcrawls ARE pathcrawlshttps://permacrandam.blogspot.com/2022/09/hexcrawls-are-pathcrawls.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Article pour la réhabilitation des hexcrawl (vs les pointcrawl)
    OK mais il parle d'un hexcrawl a carte connu, pas l'hexcrawl de base, génératif et/ou avec une carte inconnue

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    February 19, 2025 at 2:06:32 PM GMT+1

    Hexcrawl Checklist: Part One and Two — Prismatic Wastelandhttps://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-one

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Check-list de construction d'un hexcrawl, hyper complet, plein de lien vers d'autres ressources

    Et la suite : https://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-two

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    February 19, 2025 at 1:52:12 PM GMT+1

    Hexcrawl compatibilityhttps://homicidallyinclinedpersonsofnofixedaddress.com/2022/11/01/hexcrawl-compatibility/

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Comparaison des distances parcourables selon divers systèmes OSR

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    February 18, 2025 at 2:48:01 PM GMT+1

    A Distant Chime: OSR: How Big Should Your Open World Be, and How Empty Your Dungeons?https://espharel.blogspot.com/2020/11/osr-how-big-should-your-open-world-be.html

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

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    February 17, 2025 at 9:12:42 PM GMT+1

    Re-inventing the Wilderness: Part 1 à 6 - Introduction - sachagoathttps://sachagoat.blot.im/re-inventing-the-wilderness-part-1-introduction

    • jdr_theorie_exploration
    • wallabaged
    • jdr_theorie_exploration
    • wallabaged

    Les suites :

    • https://sachagoat.blot.im/re-inventing-the-wilderness-part-2-paths
    • https://sachagoat.blot.im/re-inventing-the-wilderness-part-3-points-of-interest
    • https://sachagoat.blot.im/re-inventing-the-wilderness-part-4-borders-trailblazing
    • https://sachagoat.blot.im/re-inventing-the-wilderness-part-5-regions
    • https://sachagoat.blot.im/re-inventing-the-wilderness-part-6-landmarks
    Permalien
    February 17, 2025 at 8:45:50 PM GMT+1
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