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D&D Settlement Economy and Demographicshttps://gist.github.com/beaurancourt/a2dbaaf130683168bbda12c7bc53a895

  • jdr_theorie
  • wallabaged
  • jdr_theorie
  • wallabaged

Divers chiffres sur les surface, métiers d'un village médiévale selon sa population

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February 24, 2025 at 9:52:56 PM GMT+1

PSA - Town map generators usually give you a vastly incorrect idea for the amount of farmland needed to support the town. - Imgurhttps://imgur.com/psa-town-map-generators-usually-give-you-vastly-incorrect-idea-amount-of-farmland-needed-to-support-town-6Nuunuh

  • jdr_theorie
  • jdr_theorie

Surface agricole minimum pour un village de 211 bâtiments

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February 24, 2025 at 9:51:06 PM GMT+1

DMiurgy: How Many Hexes Should My Hexcrawl Have?https://wizzzargh.blogspot.com/2018/01/how-many-hexes-should-my-hexcrawl-have.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Discussion sur la taille nécessaire de la map (hexmap) et bascule au final en point crawl

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February 24, 2025 at 8:50:43 PM GMT+1

Let’s Start a Simple Homebrew Campaign: Mapping a Region | The Angry GMhttps://theangrygm.com/simple-campaign-region/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Permalien
February 23, 2025 at 9:29:23 PM GMT+1

Beyond Fomalhaut: [BLOG] Hex-crawls: A Simple Guidehttps://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Permalien
February 23, 2025 at 9:11:16 PM GMT+1

Alone in the Labyrinth: I heard a rumour: seeding a sandboxhttps://aloneinthelabyrinth.blogspot.com/2022/06/i-heard-rumour-seeding-sandbox.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Utilisation des rumeur dans une sandbox
3 point d'intéret et 8 rumeurs par hexagone de 6 mi oO

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February 22, 2025 at 7:02:28 PM GMT+1

The Wilderness is a Dungeon: Jaquaysing Your RPG Sandbox - Silverarmhttps://silverarmpress.com/the-wilderness-is-a-dungeon-jaquaysing-your-rpg-sandbox-setting/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Concervoir une sandbox comme un donjon avec les principe de Jaquay

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February 22, 2025 at 6:57:02 PM GMT+1

BASTIONLAND: 34 Good Trapshttps://www.bastionland.com/2018/08/34-good-traps.html

  • jdr
  • wallabaged
  • jdr
  • wallabaged

Exemple de pièges pour un donjon

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February 22, 2025 at 10:59:09 AM GMT+1

Mazirian's Garden: Using Landmarks in Wilderness Travelhttps://maziriansgarden.blogspot.com/2021/08/using-landmarks-in-wilderness-travel.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Règle d'exploration, notion d'épuisement intéressante mais globalement trop complexe / aléatoire

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February 22, 2025 at 10:45:33 AM GMT+1

Rise Up Comus: In Search of Better Travel Ruleshttps://riseupcomus.blogspot.com/2021/09/in-search-of-better-travel-rules.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Comment rendre les rencontre plus intéressante et critique des règles d'exploration en général

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February 22, 2025 at 10:22:06 AM GMT+1

DIY & dragons: Landmark, Hidden, Secrethttps://diyanddragons.blogspot.com/2019/10/landmark-hidden-secret.html

  • jdr_theorie
  • wallabaged
  • jdr_theorie
  • wallabaged

Les 3 type d'information en jdr : repère, caché, secrete

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February 21, 2025 at 8:07:44 PM GMT+1

All Dead Generations: Classic Vs. Treasure, Part 1https://alldeadgenerations.blogspot.com/2021/11/classic-v-treasure-part-1-treasure.html

  • jdr_theorie
  • jdr_theorie

Réflexion sur la nature des trésors, leur lien avec l'XP et leur récupération (encombrement)

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February 21, 2025 at 2:36:26 PM GMT+1

Ladder Tables - mindstormhttps://www.mindstormpress.com/ladder-tables

  • jdr_theorie
  • wallabaged
  • jdr_theorie
  • wallabaged

Table de météo originale

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February 19, 2025 at 9:04:21 PM GMT+1

Goblin Punch: Have A Nicer Triphttps://goblinpunch.blogspot.com/2015/02/have-nicer-trip.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Gestion des rencontres

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February 19, 2025 at 8:56:47 PM GMT+1

Hazard System v0.3 | Necropraxishttps://www.necropraxis.com/2017/11/22/hazard-system-v0-3/

  • jdr_theorie
  • jdr_theorie

Cité comme référence mais j ene comprend pas le concept :/

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February 19, 2025 at 7:45:36 PM GMT+1

Preview: Dolmenwood Campaign Map – Necrotic Gnomehttps://necroticgnome.com/blogs/news/preview-dolmenwood-campaign-map

  • jdr_map
  • jdr_map

Présentation de la carte de Dolmenwood ❤️

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February 19, 2025 at 2:11:31 PM GMT+1

Permanent Cranial Damage: hexcrawls ARE pathcrawlshttps://permacrandam.blogspot.com/2022/09/hexcrawls-are-pathcrawls.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Article pour la réhabilitation des hexcrawl (vs les pointcrawl)
OK mais il parle d'un hexcrawl a carte connu, pas l'hexcrawl de base, génératif et/ou avec une carte inconnue

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February 19, 2025 at 2:06:32 PM GMT+1

Hexcrawl Checklist: Part One and Two — Prismatic Wastelandhttps://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-one

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Check-list de construction d'un hexcrawl, hyper complet, plein de lien vers d'autres ressources

Et la suite : https://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-two

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February 19, 2025 at 1:52:12 PM GMT+1

Hexcrawl compatibilityhttps://homicidallyinclinedpersonsofnofixedaddress.com/2022/11/01/hexcrawl-compatibility/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Comparaison des distances parcourables selon divers systèmes OSR

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February 18, 2025 at 2:48:01 PM GMT+1

A Distant Chime: OSR: How Big Should Your Open World Be, and How Empty Your Dungeons?https://espharel.blogspot.com/2020/11/osr-how-big-should-your-open-world-be.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Permalien
February 17, 2025 at 9:12:42 PM GMT+1
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