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23 résultats taggé jdr_theorie_exploration

Player-Facing Pointcrawl Part 2: Theory and Practice | Widdershins Wanderingshttps://widdershinswanderings.bearblog.dev/player-facing-pointcrawl-part-2/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Le pourquoi d'un pointcrawl orienté joueur
Retour d'expérience avec la conversion de la carte du wyrm de Brandonsford (article précédent)

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April 4, 2025 at 11:03:31 PM GMT+2

Player-Facing Pointcrawl: Regional Sandbox | Widdershins Wanderingshttps://widdershinswanderings.bearblog.dev/player-facing-pointcrawl-regional-sandbox/

  • jdr_theorie_exploration
  • jdr_scenario
  • wallabaged
  • jdr_theorie_exploration
  • jdr_scenario
  • wallabaged

Conversion de la carte du Wyrm de Brandonsford en pointcrawl orienté joueur
Article de référence++

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April 4, 2025 at 11:01:14 PM GMT+2

Hill Cantons: Hexcrawls vs Pointcrawlshttps://hillcantons.blogspot.com/2016/02/hexcrawls-vs-pointcrawls.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

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March 16, 2025 at 8:36:37 PM GMT+1

Goblin Punch: Hexcrawls Kinda Suckhttps://goblinpunch.blogspot.com/2024/01/hexcrawls-kinda-suck.html?m=1

  • jdr_theorie
  • jdr_theorie_exploration
  • jdr_theorie
  • jdr_theorie_exploration

Rendre les hexcrawl moins chiants

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March 12, 2025 at 1:24:45 PM GMT+1

Danger Is Real: OSR Procédure d'explorationhttps://dangerisreal.blogspot.com/2022/04/-procedure-dexploration-voici-une.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Procédure d'exploration top (par point) en FR

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February 28, 2025 at 8:43:11 PM GMT+1

DMiurgy: How Many Hexes Should My Hexcrawl Have?https://wizzzargh.blogspot.com/2018/01/how-many-hexes-should-my-hexcrawl-have.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Discussion sur la taille nécessaire de la map (hexmap) et bascule au final en point crawl

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February 24, 2025 at 8:50:43 PM GMT+1

Let’s Start a Simple Homebrew Campaign: Mapping a Region | The Angry GMhttps://theangrygm.com/simple-campaign-region/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

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February 23, 2025 at 9:29:23 PM GMT+1

Beyond Fomalhaut: [BLOG] Hex-crawls: A Simple Guidehttps://beyondfomalhaut.blogspot.com/2021/11/blog-hex-crawls-simple-guide.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

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February 23, 2025 at 9:11:16 PM GMT+1

Alone in the Labyrinth: I heard a rumour: seeding a sandboxhttps://aloneinthelabyrinth.blogspot.com/2022/06/i-heard-rumour-seeding-sandbox.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Utilisation des rumeur dans une sandbox
3 point d'intéret et 8 rumeurs par hexagone de 6 mi oO

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February 22, 2025 at 7:02:28 PM GMT+1

The Wilderness is a Dungeon: Jaquaysing Your RPG Sandbox - Silverarmhttps://silverarmpress.com/the-wilderness-is-a-dungeon-jaquaysing-your-rpg-sandbox-setting/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Concervoir une sandbox comme un donjon avec les principe de Jaquay

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February 22, 2025 at 6:57:02 PM GMT+1

Mazirian's Garden: Using Landmarks in Wilderness Travelhttps://maziriansgarden.blogspot.com/2021/08/using-landmarks-in-wilderness-travel.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Règle d'exploration, notion d'épuisement intéressante mais globalement trop complexe / aléatoire

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February 22, 2025 at 10:45:33 AM GMT+1

Rise Up Comus: In Search of Better Travel Ruleshttps://riseupcomus.blogspot.com/2021/09/in-search-of-better-travel-rules.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Comment rendre les rencontre plus intéressante et critique des règles d'exploration en général

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February 22, 2025 at 10:22:06 AM GMT+1

Goblin Punch: Have A Nicer Triphttps://goblinpunch.blogspot.com/2015/02/have-nicer-trip.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Gestion des rencontres

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February 19, 2025 at 8:56:47 PM GMT+1

Permanent Cranial Damage: hexcrawls ARE pathcrawlshttps://permacrandam.blogspot.com/2022/09/hexcrawls-are-pathcrawls.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Article pour la réhabilitation des hexcrawl (vs les pointcrawl)
OK mais il parle d'un hexcrawl a carte connu, pas l'hexcrawl de base, génératif et/ou avec une carte inconnue

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February 19, 2025 at 2:06:32 PM GMT+1

Hexcrawl Checklist: Part One and Two — Prismatic Wastelandhttps://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-one

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Check-list de construction d'un hexcrawl, hyper complet, plein de lien vers d'autres ressources

Et la suite : https://www.prismaticwasteland.com/blog/hexcrawl-checklist-part-two

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February 19, 2025 at 1:52:12 PM GMT+1

Hexcrawl compatibilityhttps://homicidallyinclinedpersonsofnofixedaddress.com/2022/11/01/hexcrawl-compatibility/

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Comparaison des distances parcourables selon divers systèmes OSR

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February 18, 2025 at 2:48:01 PM GMT+1

A Distant Chime: OSR: How Big Should Your Open World Be, and How Empty Your Dungeons?https://espharel.blogspot.com/2020/11/osr-how-big-should-your-open-world-be.html

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

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February 17, 2025 at 9:12:42 PM GMT+1

Re-inventing the Wilderness: Part 1 à 6 - Introduction - sachagoathttps://sachagoat.blot.im/re-inventing-the-wilderness-part-1-introduction

  • jdr_theorie_exploration
  • wallabaged
  • jdr_theorie_exploration
  • wallabaged

Les suites :

  • https://sachagoat.blot.im/re-inventing-the-wilderness-part-2-paths
  • https://sachagoat.blot.im/re-inventing-the-wilderness-part-3-points-of-interest
  • https://sachagoat.blot.im/re-inventing-the-wilderness-part-4-borders-trailblazing
  • https://sachagoat.blot.im/re-inventing-the-wilderness-part-5-regions
  • https://sachagoat.blot.im/re-inventing-the-wilderness-part-6-landmarks
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February 17, 2025 at 8:45:50 PM GMT+1

What Makes A Good Player-Facing Pointcrawl? | Widdershins Wanderingshttps://widdershinswanderings.bearblog.dev/what-makes-a-good-player-facing-pointcrawl/

  • jdr_scenario
  • wallabaged
  • jdr_theorie_exploration
  • jdr_scenario
  • wallabaged
  • jdr_theorie_exploration

Conversion de la carte de Black Wyrm of Brandonsford en point crawl

Et la suite : https://widdershinswanderings.bearblog.dev/player-facing-pointcrawl-part-2/

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February 17, 2025 at 1:59:06 PM GMT+1

OD&D and Outdoor Survivalhttps://traversefantasy.blogspot.com/2023/05/od-and-outdoor-survival.html

  • jdr_theorie_exploration
  • jdr_theorie_exploration

Comparaison exploration dans OD&D et Outdoor Survival (usine à gaz)

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February 17, 2025 at 1:54:21 PM GMT+1
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